Shadowgun War Games Now Available Worldwide Essentially the price for the second pass comes out to around $33 (on sale, otherwise you'd have to spend $50) and is also on a three-month seasonal cycle. The second battle pass offers many more rewards, such as even more skins, and some extra game credits, but the direct cost is a lot more difficult to figure out for this pass since it's currently on sale, and since there is no way to directly buy the exact amount of currency you need, you will have to purchase more than one gold pack from the in-game store to afford the cost. The first battle pass will net those that subscribe some premium challenges, a seasonal XP booster, and exclusive skin, all for $9.99 every season, and these seasons appear to last for three months. Madfinger has opted for a battle pass system, and guess what. On top of the poor touch controls, the game is monetized rather aggressively. This means a bluetooth controler will be the ideal way to play the game, and from my experience allows for much more accuracy. There are adjustable controls in the game's menu, so some fiddling can help, but overall the controls just don't feel smooth enough. The controls aren't polished enough, and so you'll often wave your gun around in the hopes that it will automatically fire at your opponent, but it's difficult to keep your gun straight, so most shots miss. If you enjoy title's like Call of Duty: Mobile, you're going to be disappointed with the shooting in Shadowgun War Games. The thing is, all first-person shooters live and die by their shooting mechanics, and I have to say the touch controls in Shadowgun War Games don't stack up. Above is the trailer for Shadowgun War Games, and as you can see, the game plays like an Overwatch clone, and that appears to be by design.
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